What does this blog cover
It covers Godot game development, websites and self-hosting, AI workflows, tools and resources, project retrospectives, and creative learning
Hi, I’m Amiya_desi, an independent developer and a student still learning; I mainly use Godot for games and also enjoy building websites, tools, servers, and creative workflows
I started making games largely because of Undertale; I like works that make characters, mechanics, and a feeling stay with you, and I want to make something like that myself; time mechanics, multi-window interaction, and meta games are directions I keep returning to
This is my personal blog, Amiya’s Desk; think of it as an open desk with finished things, half-debugged problems, organized references, and thoughts that only became clear after some time
When making things, the problems are usually concrete: why a mechanic feels flat, why a configuration fails, or whether a tool actually saves time
I want to keep the background, attempts, results, and unresolved parts clear; future me can see how I got here, and someone with a similar problem may find a useful reference
I use AI and automation tools, while still caring about understanding the mechanism, implementing things myself, and judging the result; learning and making are connected for me because what I learn should have a chance to become a work, and each work creates the next round of learning
My most important goal is to complete and publish my first Steam game; other game experiments, web tools, and articles will continue with real project and learning progress
If you want to see what I have made, start with the main site; the fuller project overview and creative direction are on the About page
Come say hello, point out mistakes, or tell me if a note helped you start making something
This is Amiya_desi's personal blog and public knowledge entry point; I focus on indie games and also record websites, tools, self-hosting, AI workflows, and creative practice; sayori.org is the stable front door, while the blog keeps longer articles, tutorials, project notes, and retrospectives
If you arrived from a search engine, an AI summary, or a shared link, start with the latest posts, the resource index, or the self-hosting and game-development sections; return to sayori.org for the stable About page, GitHub, GeoScore, and the guestbook
Amiya_desi is the public creator identity used by this site; Amiya's Desk is the blog and project archive; public pages describe personal work, articles, tools, and retrospectives rather than a company or commercial service
It covers Godot game development, websites and self-hosting, AI workflows, tools and resources, project retrospectives, and creative learning
Start with the latest posts, the resource index, or the self-hosting and game-development sections; for identity and public projects, visit sayori.org
No; it is Amiya_desi's personal blog and public knowledge entry point, not a company site or a local service page
Use the public links on this page, visit sayori.org, or leave feedback on an article or the guestbook