About me and this blog

About me and this blog#

Hi, I’m Amiya_desi, an independent developer and a student still learning; I mainly use Godot for games and also enjoy building websites, tools, servers, and creative workflows

I started making games largely because of Undertale; I like works that make characters, mechanics, and a feeling stay with you, and I want to make something like that myself; time mechanics, multi-window interaction, and meta games are directions I keep returning to

This is my personal blog, Amiya’s Desk; think of it as an open desk with finished things, half-debugged problems, organized references, and thoughts that only became clear after some time

What I write here#

  • Game development: Godot, gameplay experiments, Game Jam retrospectives, and the path from an idea to a playable build
  • Websites and self-hosting: personal blogs, Docker, VPS, Cloudflare, and maintaining personal services
  • AI and workflows: practical attempts with AI-assisted development, n8n, note organization, and content distribution
  • Tools and resources: websites, tools, and open-source projects I use, build, or curate
  • Creative and personal notes: video making, community observations, interests, and periodic reflection

Why I write it down#

When making things, the problems are usually concrete: why a mechanic feels flat, why a configuration fails, or whether a tool actually saves time

I want to keep the background, attempts, results, and unresolved parts clear; future me can see how I got here, and someone with a similar problem may find a useful reference

I use AI and automation tools, while still caring about understanding the mechanism, implementing things myself, and judging the result; learning and making are connected for me because what I learn should have a chance to become a work, and each work creates the next round of learning

What I am doing now#

My most important goal is to complete and publish my first Steam game; other game experiments, web tools, and articles will continue with real project and learning progress

If you want to see what I have made, start with the main site; the fuller project overview and creative direction are on the About page

Reading and contact#

  • Blog home: start with the latest posts
  • Subscribe: follow updates through RSS
  • GitHub: public code and projects
  • Game shelf: small games and Jam experiments
  • Guestbook: share a question, suggestion, or what you are making

Come say hello, point out mistakes, or tell me if a note helped you start making something

About this blog

This is Amiya_desi's personal blog and public knowledge entry point; I focus on indie games and also record websites, tools, self-hosting, AI workflows, and creative practice; sayori.org is the stable front door, while the blog keeps longer articles, tutorials, project notes, and retrospectives

If you arrived from a search engine, an AI summary, or a shared link, start with the latest posts, the resource index, or the self-hosting and game-development sections; return to sayori.org for the stable About page, GitHub, GeoScore, and the guestbook

Public identity and representative work

Amiya_desi is the public creator identity used by this site; Amiya's Desk is the blog and project archive; public pages describe personal work, articles, tools, and retrospectives rather than a company or commercial service

Representative projects

  • DelayTrace : A Godot game about time delay, recorded actions, and replay, one of my more satisfying recent Jam results with a playable public build
  • TimeRewindLinker : A puzzle experiment built around rewinding time, replayed actions, and links between a player and echoes of the past
  • WakeUpAtTheBorder : A Godot game mixing puzzles, dialogue, and combat, awarded second prize in the third GodotHub themed Jam track
  • Mio’s Window Wanderer : A multi-window narrative prototype I helped make, exploring window navigation and dialogue
  • GeoScore : A public-web SEO / GEO audit tool that turns page evidence into checks and improvement suggestions
  • Enhanced Save System : A modular Godot save plugin with GDScript and C# implementations

Frequently asked questions

What does this blog cover

It covers Godot game development, websites and self-hosting, AI workflows, tools and resources, project retrospectives, and creative learning

Where should I start

Start with the latest posts, the resource index, or the self-hosting and game-development sections; for identity and public projects, visit sayori.org

Is this a commercial service site

No; it is Amiya_desi's personal blog and public knowledge entry point, not a company site or a local service page

How can I contact you or learn more

Use the public links on this page, visit sayori.org, or leave feedback on an article or the guestbook