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NOTEPhysics system, animation, camera, UI system, coroutines and events, sound and visual effects, design patterns, procedural physics, procedural animation, skeletal animation, text animation system, dialogue system, inventory system, combat system. Once you’ve learned these and made a few demos, you’ll have your own understanding. After that, it’s shaders, computer graphics, OpenGL, and finally, making your own game engine.
This was written by a senior friend, and it really does look tempting. It’s also what I wanted to learn before. Currently, I probably only know about half of it (sigh, still a long way to go). After I finish writing articles and making videos recently, maybe I should give it a try?
If that’s the case, my summer tasks are quite numerous: learn drawing, learn programming, learn AI, learn cross-dressing, learn makeup? (And maybe retakes (lol, what am I even writing, never mind). Also, my current website and videos – I plan to basically combine these two. First, write the article, then record the video. This way, each time I can both showcase a tutorial and promote the website, which is pretty good. Later today, I’ll get that Alibaba Cloud thing running, and while I’m at it, get the other blog running too.
Didn’t expect to post a fun little thing today. Apparently, it’s the easiest repository on GitHub to submit a PR to and get it merged, and you can even get 10,000 points from it, they say. Sweet! Tomorrow, I feel like I can make a lot of videos. For now, I’ll just go to sleep.
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