Another Self-Introduction (November 2026)
Jump to comments ↓About Me (November 2026)
I’m Amiya_desi, 19, a student majoring in Digital Media Technology
Right now I mostly make games with Godot. I’ve taken part in a dozen or so Game Jams, and I want to make a Meta game that is truly my own. But even now, I’m still looking for the one work I genuinely want to keep making over the long term
Besides game development, I’ve also messed around with AI, websites, servers, open-source projects, video production and personal finance, and I’m learning drawing and music composition
I’ve touched a lot of things, but I don’t seem to have mastered many of them (
About Amiya_desi
There’s nothing particularly impressive about where the name Amiya_desi came from
Amia is a handle I used in games back when I was really into Akiyama Mizuki. Later I fell in love with the verbal tic desu, and since my ears aren’t great, I misheard both of them
At the time I’d also heard that programmer usernames can only use upper- and lowercase letters, digits and _, and I figured there was no point adding random numbers, so I put an underscore in the middle
Looking back now, isn’t that just snake_case?
Amia + desu + snake_case = Amiya_desiIt isn’t proper Japanese, but after using it for so long, it has become me
How I grew up
The earliest reason I wanted to make games was probably Undertale. That game shook me and moved me, and when I heard it was apparently made by just one person, I started to feel like maybe I could do it too…
In middle school I wrote some game settings down in a notebook, but I never actually started making anything
Later, at 17, I finally began learning Python, installed Godot, followed tutorials to build small games, and then started entering Game Jams
But before all that, there was one other thing that shaped me a lot
At 16, after climbing some stairs one day, I suddenly decided to lose weight. I started with controlling what I ate and running a few laps around the track, then slowly worked up to 3 km, 5 km, and even 10 km. In about half a year I lost 50 jin
The method wasn’t very scientific and I took some detours, but at least it showed me that I really can stick with something and see it through
Later I used that experience to convince myself to try game development
And then, in order to make games, I started using AI; to find development resources, I joined all kinds of internet communities; and because of those communities, I came into contact with servers, domains, personal blogs and open-source projects, and tried to learn a lot of things I once thought I’d never touch…
In the end I even started making videos, writing articles and organizing resources…
Looking back, it feels like I’ve been jumping from one pit to another — before I finish filling in the last one, I’ve already found something else interesting
But I actually quite like it this way
I’ve come into contact with a lot of things and accumulated some code, articles, projects and experience. I’ll probably keep learning more in the future
Because I think learning itself is a joyful thing. Knowing something you didn’t know before simply feels better than before
About what I make
I now have a personal site, Amiya’s Desk, and a blog
The blog has basically become my home base
Devlogs, technical tutorials, personal thoughts, life records, and even the odd strange thing I suddenly feel like writing all end up in there
I’m also trying my hand at videos and maintaining open-source projects, and now and then I organize and share resources I’ve found
I also hope that, within what I can do, I can offer other people a bit of help
After all, when I was first learning a lot of things, I only got started thanks to tutorials, tools and resources that other people shared for free on the internet
If what I’ve learned, once written down, can help the people who come after me, that would be nice
As for where the blog should go next, I haven’t figured that out either. Maybe I’ll slowly find its place, or maybe I’ll always be on the way to finding it
About games
To this day I still haven’t made a game I’m satisfied with, one I could publish on Steam
I’ve been in a dozen or so Game Jams and made quite a few projects, but they still seem very far from the kind of game I originally wanted to make
Lately I’ve been developing a long-term project, but I keep failing to arrive at an answer I’m happy with
Recently I’ve even started thinking about tearing down a lot of the designs I’ve already finished and rethinking the gameplay
Honestly, it hurts. Those features took time to build
AI can already handle a large amount of the technical work for me now — code comes out fast, and features can be implemented one after another — but whether a game is fun ultimately still has to be experienced in person
I’ve also started rethinking how exactly I should use AI
Before, I cared more about whether I could get something built; now I also have to consider whether it’s actually interesting once it’s built, and whether I truly understand and have mastered these things
Maybe that’s the hard part of game development
I’m still way too bad at it (
But I don’t want to give up. Making games was one of my first wishes, and even now I still think that creating a world other people can enter, explore and experience is a deeply attractive thing
Meta games especially, because Undertale is what shook me back then
I really like works that break the boundary between games and reality, and I hope that one day I can create a world that moves other people
About life and what comes next
I still haven’t figured out how to earn a stable income in the future
I can write a bit of code and I’ve made quite a few things, but how to make a long-term living from these skills or works — I don’t really have a clear plan yet
Maybe I really should look for a fallback that brings in steady income
That said, my material demands aren’t especially high
I want enough savings to weather risk, enough to cover daily life, and not to have to worry about survival every single day. Then I could freely learn, create, and research the things I like
I think I’m probably still a bit naive, and a bit idealistic
After all, real life ultimately needs money; games don’t necessarily turn out well just because you want them to, and you can’t necessarily support yourself with them
But if I can keep learning, keep creating, and occasionally make something that genuinely satisfies me, I think that kind of life would be quite good
I’m also afraid of death
Because death means I can never keep learning, creating or experiencing anything again
There are still so many things in the world I haven’t seen, knowledge I haven’t learned, works I haven’t experienced. Even just imagining what interesting technology might appear in the future makes me feel excited
Unfortunately, a person’s time is limited
But I’m only 19 now, and there are many things I haven’t been through yet. Maybe later I’ll have different views on these questions
Also, I’ve noticed that I seem to be able to talk with someone with a lot of emotion while simultaneously analyzing those emotions and the conversation in my head
I like thinking, and I like analyzing my own thoughts, but after all these analyses are also activities inside my own head, so absolute neutrality is probably impossible
So for me, writing this kind of article is a good way to let some of it out
I’ll introduce myself again someday
Looking back at the self-introduction I wrote in July, I find that in just a few months my thoughts on quite a few things have already changed
I’ve gotten into personal finance, kept messing with even more things, and also spent a long time trying to develop a game
I still like Sayori, Akiyama Mizuki, Hatsune Miku, 25-ji, Undertale, DDLC, and many other virtual worlds that have moved me
I still want to make games, and I still like learning things everywhere
Right now my life has courses, exams, fitness, game development, the blog and videos in it, plus quite a few plans that remain unfinished
I don’t know what I’ll become in the future, and I don’t know what results all the things I’m doing now will ultimately have
Maybe a few months from now I’ll have successfully made a game I’m happy with
Or maybe I’ll still be grinding away at the same project, or have dug a few new pits for myself
I’ll just have to see when the time comes
This self-introduction records me in November 2026
When I have new experiences, new thoughts, or simply feel that what I wrote before no longer fits who I am now, I’ll just write another one
After all, I’m not a README that stays frozen forever once it’s written (laughs)
Some places you can find me: