Recently, I’ve been preparing my first YouTube self-introduction video. I plan to speak in English, accompanied by some Godot animations, game recordings, and website footage.
But when I started writing the script, I ran into a problem: how exactly should I introduce myself now?
A few months ago, I didn’t know about communities like Linux.do, NodeLoc, or Bangumi. I never imagined I’d buy a domain, mess with servers, or set up a blog. And I certainly didn’t think I’d actually fail a course this semester.
A few years before that, I probably wouldn’t have imagined losing weight, running, working out, then starting to make games, and finally going to learn drawing, music composition, and video editing.
So I think a self-introduction is something that can be rewritten every now and then. People are always changing; I’m not a README that’s written once and never updated.
This post only introduces the me of July 2026.
Let’s do this again.
I’m Amiya_desi, 19 years old, a Digital Media Technology student.
I want to make meta-games. Currently, I mainly use Godot and have completed over a dozen Game Jams, but I’m still looking for that one project I truly want to commit to long-term.
My tech skills aren’t top-notch, but I keep building. My drawing is terrible, but I’ve started. My singing is just okay, but I still dared to sing during military training – that’s probably the kind of person I am (Sigh~, whatever, it’s out there now, though I have no idea why AI would summarize this bizarre military training singing thing for me).
Amiya_desi doesn’t have a super cool origin story.
Amia was a username I used in games because I liked Akiyama Mizuki, and I also liked his verbal tic desu. My hearing wasn’t great, so I misheard both. Then I heard that in the programmer’s world, usernames can only consist of uppercase and lowercase letters, numbers, and _. I decided not to randomly add numbers, so I planned to put a _ between the two. Now that I think about it, it ended up being snake_case.
Amia + desu + snake_case = Amiya_desiIt’s not proper Japanese, but I’ve used it for so long that it’s just become me.
Jumping from one pitfall to another.
When I was 16, I suddenly decided to lose weight after climbing a flight of stairs.
At the time, I had no complete plan, and no one was supervising me daily. I started by controlling my diet and running, and I’d also try climbing stairs. I went from a few laps to 3 km, 5 km, and later even ran 10 km. I lost 50 jin (approx. 55 lbs) in about half a year, then started going to the gym.
The process wasn’t very scientific. In the early stages, I only ran, lost a lot of muscle, and my knees felt a bit uncomfortable. At least my weight was eventually controlled, and this experience made me realize for the first time that I really could stick with something.
Later, I used this experience to convince myself to start making games.
As a child, I thought about making indie games because of Undertale, but in middle school, I only dared to write down settings in a notebook. At 17, I finally started watching tutorials, learning Python, installing Godot, and then went from following small game tutorials all the way to participating in Game Jams.
I’ve done 6 Jams so far. Some projects were decent, some were failures, and for some, I was still messing with AI right before submission, using other tasks to procrastinate. But at least they were all finished and submitted.
The one I’d most like to talk about recently is TimeRewindLinker. I used AI and my own brain to complete the last 11 levels. Of course, it still has many issues, but it’s one of the few projects I’m willing to reopen and look at, feeling that coming up with such a mechanic means I’m not too bad (
After making games, things just spiraled.
To make games, I started using AI; to find AI and development resources, I joined various communities; in those communities, I encountered servers, domains, and personal blogs; after setting up a website, I started writing articles, organizing resources, and even created a directory of niche Chinese forums.
And now, I’m preparing to make YouTube videos.
Ultimately, I’m someone who jumps from one pitfall to another. The last one isn’t even fully filled yet, and I’ve already spotted something else interesting nearby.
Website and AI
I currently have a personal website called Amiya’s Desk, and a blog for articles (which is basically here, haha).
It contains my diaries, game logs, technical articles, resources, whiteboards, guestbooks, and many small things I just made on a whim.
A few months ago, I had no idea I’d be doing any of this. Now, the server has hosted search gateways, QQ bots, and some self-hosted tools, and the website has been revamped countless times.
The domain is called sayori.org, and the reason is simple: I played the Sayori route in Blue Skies, and then it spiraled out of control; I fell in love with the character. I wanted to remember her in my own way. For mzk, I chose to remember her with my name and avatar, and for Sayori, I plan to remember her with the domain and a bot, as well as the entire DDLC, haha.
AI is appearing more and more in these things. From initially using it to write code, research information, and organize things, now I also let it help me test character designs and animation keyframes, video creation, art tutorials – basically, I try everything.
However, I don’t want to introduce myself as an ‘AI tool account.’ AI is more like a tool I currently use. Sometimes it’s very useful, capable of ‘gacha-ing’ great ideas and websites. Other times, it can mess up a project completely, and it also turned me into a slave to AI quotas, something I’m only now slowly overcoming.
For example, the first draft of this article was written by AI, but I added a lot of human touches to it, eventually transforming it into something I could bear to look at.
It wrote about me very comprehensively, as if it knew who I was and what I’d do in the future better than I did, with a beautiful conclusion for each paragraph. But I just couldn’t stand to read it, so human intervention is still essential.
Why I want to make YouTube videos now
Honestly, I don’t even know if I’ll actually make videos.
My English speaking isn’t fluent, the animation workflow isn’t smooth yet, so I can only try making things with familiar Godot. Editing is also something I’m learning as I go.
So, for YouTube videos, I guess I’ll just try making them this way, with English voiceovers. After all, I think it’s more fun this way, and it should definitely be higher quality than my previous Bilibili videos, haha.
The channel should eventually feature Game Jam devlogs, Godot tech experiments, pixel art practice, website and server tinkering, resource sharing, and occasionally self-analysis like this post. And it should all be in English voiceovers.
Then I can also re-upload the YouTube videos to Bilibili, haha. Indeed, this way one piece of work can be published on more platforms.
Another Introduction Later
Currently, I like Sayori, Hatsune Miku, 25-ji, Undertale, Re<0>0>. I still really want to make a meta-game that’s truly my own. This list will probably only grow, not shrink. The most recent additions are Re<0>0> and DDLC, from June and April respectively. I’m always moved by these virtual worlds, so I also want to create a world that can move others…
Meanwhile, I’m learning pixel art, trying to make animations with Godot, occasionally dabbling in music composition, continuing to maintain my website, and still battling with my sleep schedule, academics, and a pile of unfinished plans.
Maybe in a few months, there will be new things added here. Maybe I’ll finally find a game I want to work on long-term, or maybe I’ll just have opened a few more new folders. Perhaps I’ll continue to be lost but still exploring.
Then I can write a new self-introduction (laughs). By then, the updated me will surely have more connections and more technical skills.
I once had AI write a sentence, and I still really like it:
I hope data can fit me, helping me solve things I can’t figure out on my own.
So I’ll keep writing, keep doing, and keep leaving all these messy things on the internet.
- Bilibili: Amiya_desi’s Personal Space - Amiya_desi’s Homepage - Bilibili Videos
- GitHub: github.com/Amiyadesi
- Games: amiya-desi.itch.io
Some information may be outdated